struct game_s * game
The structure pointer that stores the game state.
Definition: game.h:92
const struct game_s * cgame
The structure constant pointer that stores the game state.
Definition: game.h:99
void game_print(cgame g)
Prints a game as text on the standard output stream.
game game_default(void)
Creates the default game.
game game_default_solution(void)
Creates the default game solution.